lyingflat.
papers
The third name. Sovereign capital, political co-investment, and the Electronic Arts acquisition
EA Sports
m&a
strategic-dependencies
Asymmetric integration and hybrid governance in the Iranian videogame industry
iran gaming ecosystem
asymmetric integration
hybrid governance
The Rule Behind Political Influence in Gaming
gaming, elections & attention
trust layer & creator power
game-mediated influence
China’s videogame evolution: from the console ban to the governance of platforms, content and playtime
Part of the upcoming Lyingflat paper series.
console ban
capital vs original games
Black Myth: Wukong, between the digital Silk Road and domestic community narratives
cultural controversy
politicized reception
chinese soft power
sino-futurism
gaming identity
From living room to cloud: the transformation of the structural paradigm
from console to mobile
digital sovereignty
Narrative sovereignty and infrastructural dependence: the videogame in the russian case
russian videogames
nation branding
From gross national cool to gaming foreign policy: videogames and Japan’s cultural projection
pop culture diplomacy
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