lyingflat.
papers
Asymmetric integration and hybrid governance in the Iranian videogame industry
iran gaming ecosystem
asymmetric integration
narrative contestation
In-game electoral persuasion: the Biden/Fortnite case
cognitive campaigning
platform politics
game-mediated influence
The power behind the game. Acquisitions, digital sovreignty and gaming infrastructures
geoeconomics
m&a
strategic-dependencies
China’s videogame evolution: from the console ban to the governance of platforms, content and playtime
platform governance
console ban
capital vs original games
Black Myth: Wukong, between the digital Silk Road and domestic community narratives
chinese soft power
cultural controversy
politicized reception
Prestige chinese videogames. Making a new gaming identity
sino-futurism
gaming identity
From living room to cloud: the transformation of the structural paradigm
platformization
from console to mobile
digital sovereignty
Narrative sovereignty and infrastructural dependence: the videogame in the russian case
pop culture diplomacy
japan
nation branding
From gross national cool to gaming foreign policy: videogames and Japan’s cultural projection
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